About

In a nutshell, Murphster Productions is an all encompassing place where I share my media, opinions, articles, stories, and tidbits of various flavors. It didn’t originate that way, and it has been an ever evolving project ever since it’s creation all the way back in 2001.

2001RWZBomber
2001 to 2002 – Bomber’s Digital Art Site (version 1.0)
After about three years of pondering it out, from 1998 to 2001, I decided to make my first art related website. I wanted to show pieces of artwork I had been creating for the past few years and I thought this would be a good way to do it. The site was crude, with only a few links. However, it did show a large portion of what I had been doing. This was also the first (and last) time I made an animated splash screen using Flash Player. The Ship depicted in this logo was carried into further logo splashes for quite some time. It was my first ever spaceship that ultimately ended up being included into my stories’ universe.

2002RWZBomber
2002 to 2003 – [RWZ]Bomber’s Digital Art Media (version 1.5)
As the site kept adding more pieces and works, the logo was becoming old and irrelevant, alongside the fact that it was a rip-off of another logo. So I used an alias that I had used in games and previous things as the new site’s name and the logo reflected this change. The site’s backbone was improving and this was the time I started using a table based site instead of a Frame based site.

2003RWZBomber
2003 to 2003 – [RWZ]Bomber Productions (version 2.0)
Early into college, the works that I posted slowed mainly due to working on college projects. During the first few quarters, while in one of my early courses, I redesigned the layout once again, mostly for a nicer look and better navigation. The logo was a combined design via a project I did in College and some altercations. Humorously this was also used as a spray logo for Half-Life games.

2004Murphster
2003 to 2004 – Murphster Productions (version 2.5) | 2004 to 2005 (version 3.0)
Now, I was looking for a more sleek, professional look to go with now as I approach the end of my college career. RWZBomber wasn’t a good name to stick with either, it didn’t mean anything anymore and no one would be able to reference it to me. It wasn’t professional (and the design wasn’t too great either.) I also needed a new url seeing as my previous one was too long, and clunky. Murphster Productions was born with that in mind, using an old nickname I was given from back in Middle School. Version 3.0 was a small facelift that also sported a “favicon,” as well and a nicer navigation system, but no new logo though.

2005Murphster
2005 to 2008 – Murphster Productions (version 3.5)
After college, I came back to my site from being away for quite sometime, and gave it another facelift in hopes that I would be able to use it to attain a job. Alas it didn’t make the cut for an assistance to getting a job so it kinda fell into a slump with lack of updates that I had promised. This being the longest version it has stayed on had a fairly clean and simple layout and sported one of the better navigation systems I had ever designed, until the Crystal Reverie Project for my LinkShell during my time playing Final Fantasy XI.

2008 to 2012 – Murphster Productions (version 4.0)
Quite some time after graduation and working/getting into my field as well as being away from this site so long, I had created Crystal Reverie’s site. That taught me some new skills in site creation and also picked up some new skills for my various applications. I gave the site the version 4.0 overhaul with a new backbone structure that uses XTHML as well as traditional HTML languages. The point of version 4.0 is also not to be strictly an art site any longer, but to be a blog and hobby site as well.

2012Murphster
2012 to Present – Murphster Productions (version 5.x)
This version has been in development Hell for quite some time. Combination of becoming exponentially busy with all sorts of parts of life caused all of my personal projects and hobbies to be stalled out as I explored new things, going as far as settling down instead of continuously moving from place to place every couple of years. I grew tired of messing around with HTML and code as it is far too time consuming for me to be doing, and that caused a severe slowdown in the updating process to get things back up and running. Unfortunately, I got lost during that slowdown, and wasn’t sure as to how I wanted to proceed with my site any longer: would I continue to only post every blue moon when I created something new, or figure out how to implement my stories and quick doodles that would go alongside the much larger projects. I had to figure this out before continuing the updating process once again. Finally, I did, and decided to encompass everything that I create into one full site: from gaming articles, tech stories, designs, all the way to silly little doodles that could pop up on Twitter from time to time.

Special Thanks

My Grandmother – Without her showing me what art is, I probably would have never even thought about art as a major.
My Family & Friends – For all of the support and advice throughout the years, and always fun memories.
My Current Job – Seriously there is no other place I’d rather work, and I am thankful for that.
~Samidare~ – Even though its a game it convinced me that if I try hard enough anything is possible.

That concludes about/why this site is here. I hope you enjoy browsing this place, and liking what you see.